RESEARCH BACKED
Our monthly Maths booklets follow a research-backed 3-step process. First, the student uses the in-app tutorials to learn about a concept. Then, they practice this content with fun and challenging worksheets, and finally, they play a Maths game in our app to further consolidate their knowledge and enjoyment of the subject.
All the app features use advanced augmented reality technology. For example, for the tutorials, you simply move your phone over pages in the booklet and 3D characters are projected onto it and explain Maths concepts. For the in-app games, you can play with physical cut out cards from the book as well as movement based games similar to Pokemon Go.

BENEFITS

ENGAGEMENT
Our unique combination of physical booklets with the SmartBooks app increases engagement whilst maintaining the vital physical component. The in-app maths tutorials are also structured around storytelling, and the games at the end of each section motivate and excite students.
IMPROVED PERFORMANCE
Studies show that augmented reality technology improves performance by 33% and retention by 90%. Our curriculum has been expertly tailored to follow national standards.


LEARNING STYLES
We believe every student should have a personalised education tailored to their learning needs. Our approach of combining physical booklets with AR technology allows us to cover all 4 learning styles: audio, visual, kinesthetic and reading and writing.
UCLA AND ST ANDREWS BACKED
We are an award winning company and have been backed by prestigious universities like St Andrews and UCLA.

ST ANDREWS UNIVERSITY ENTERPRISE PITCH
1st place

ST ANDREWS UNIVERSITY IDEA EXPLOSION
1st place

UCLA STARTUP LABS PROGRAMME
1st place

BLACKSTONE LAUNCHPAD FELLOWSHIP
Cohort graduate

UCLA 1000 PITCHES COMPETITION
1st place

STARTUP UCLA ACCELERATOR
Cohort Participant

HULT PRIZE
UN $1 million accelerator

UCLA BRUIN IMPACT
2nd place

UCLA ANDERSON VENTURE SHOWCASE
Participant

ST ANDREWS SANTANDER AWARDS
1st Place